Tag: xcode
- Installing Ruby 2.X on Intel macOS Monterey (12.6)
Tech In this guide, we'll be using rvm & homebrew to install Ruby 2.X on our Intel Mac. The key is to specify the location of openssl.
- Using SVG / PDF assets in your iOS app
Programming This guide covers a simple way to use SVG (Scalable Vector Graphics) assets in your iOS app.
- My Aging MacBook Situation
Tech My personal daily driver is a 2011 MacBook Air (MBA). I've shipped 6 iPhone apps from it. For a computer bought in 2011, I'm happy with how long it has lasted.
- How to use child View Controllers in Swift 4.0 programmatically
Programming I've just released my Learn to read Korean app for iPhone. It uses a number of child View Controllers in the home screen.
- ARKit Impressions
Tech I've been working with ARKit recently. I am planning on releasing an AR basketball game when iOS 11 is released.
- Multiple UIDynamicAnimators
Programming In past apps, I tended to have one UIDynamicAnimator in my ViewController and that was that.
- Using CoreMotion deviceMotion to keep image level example (Xcode 8.3, Swift 3.1)
Programming I've been playing around with CoreMotion since it is frankly so cool. I've followed NSHipster's CMDeviceMotion post, but I made some changes to use the latest…
- iOS 10 Locales and Currency Symbols - Sample App
Programming While working on adding localization to my tip calculator, one thing that seems obvious in retrospect is the difference between a device's language & region.
- Using Fastlane Snapshot to generate screenshots with UIPickerViews
Programming This week, I released an update for my Tip Solver calculator to add Chinese localization.
- How to open phone app from iMessage extension and pass data
Programming This weekend, I spent some time digging into iOS 10 iMessage app extensions. Creating an iMessage app or sticker pack is relatively easy.