{"id":2012,"date":"2015-10-28T20:18:32","date_gmt":"2015-10-29T00:18:32","guid":{"rendered":"http:\/\/www.rexfeng.com\/blog\/?p=2012"},"modified":"2015-10-28T20:18:32","modified_gmt":"2015-10-29T00:18:32","slug":"multiplayer-maps","status":"publish","type":"post","link":"https:\/\/www.rexfeng.com\/blog\/2015\/10\/multiplayer-maps\/","title":{"rendered":"Multiplayer Maps"},"content":{"rendered":"<p>When it comes to a video game, there are many, many components that work together to provide the end user experience. High profile components\u00a0include the graphics, the characters, and the plot. Details of\u00a0these components make a big difference in gamefeel. How responsive is the game to player inputs? Does the game feel fair, balanced, and based on player skill?<\/p>\n<p>I want to\u00a0reminisce about video game maps. Maps are an integral part of the experience and it&#8217;s where you probably spend the bulk of your time in game. Map design isn&#8217;t as high profile as the character models and weapon choices, but maps are crucial to gameplay balance. Famous maps include\u00a0Super Mario Bros.&#8217;s Level 1-1,\u00a0Counter-Strike&#8217;s Dust2, and\u00a0League of Legends&#8217;s Summoner&#8217;s Rift.<\/p>\n<p>Multiplayer maps are interesting in PvP (player vs player) since map updates can rebalance the game over time. New maps in the Starcraft 2 map pool keep the game\u00a0fresh over time. in a PvE (player vs environment) setting, balance is probably less of an issue since the gameplay is\u00a0asymmetric.<\/p>\n<p>In no particular order, here are 5 multiplayer maps that I&#8217;ve enjoyed (for personal, subjective reasons):<\/p>\n<ol>\n<li><strong>CTF Twin Peaks &#8211;\u00a0Infantry<\/strong><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=rp3uUp5MBH8\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-2013 size-medium\" src=\"http:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/infantry-300x237.jpg\" alt=\"infantry\" width=\"300\" height=\"237\" srcset=\"https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/infantry-300x237.jpg 300w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/infantry-150x118.jpg 150w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/infantry.jpg 456w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\nTwin Peaks is a polarizing map. I spent most of my time in Twin Peaks (instead of maps like Eol, Mechanized Skirmish, etc.) constantly switching between the many available classes. Twin Peaks is a largely open world map, but it&#8217;s highly confusing for the newcomer. The teleporting ramps into bases or caves takes a moment to get used to. The map is also huge, since there are hills, bridges, and other outdoor areas where you are going to get sniped. Embrace the chaos of outdoor gun battles or indoor flag capturing.<\/li>\n<li><strong>Big Game Hunters &#8211;\u00a0StarCraft: Brood War<\/strong><br \/>\n<a href=\"http:\/\/starcraft.wikia.com\/wiki\/Big_Game_Hunters\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2014\" src=\"http:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/bgh-300x300.jpg\" alt=\"bgh\" width=\"300\" height=\"300\" srcset=\"https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/bgh-300x300.jpg 300w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/bgh-150x150.jpg 150w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/bgh-540x540.jpg 540w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/bgh-624x624.jpg 624w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/bgh.jpg 700w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\nAs any StarCraft player knows, economy\/macro is king. You want as many minerals &amp; vespene gas as you can get your hands on. BGH is the map for you. If you want to cheese AI or cheese friends, what better map to wall off and build your fleet of carriers on? BGH is not your typical competitive ladder map because of the high abundance of resources. Also, who can forget the happy face in the middle of the map? Genius.<\/li>\n<li><strong>Pipeline &#8211;\u00a0Call of Duty 4: Modern Warfare<\/strong><br \/>\n<a href=\"http:\/\/callofduty.wikia.com\/wiki\/Pipeline\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2015\" src=\"http:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/pipeline-300x189.jpg\" alt=\"pipeline\" width=\"300\" height=\"189\" srcset=\"https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/pipeline-300x189.jpg 300w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/pipeline-150x95.jpg 150w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/pipeline-540x341.jpg 540w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/pipeline-624x394.jpg 624w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/pipeline.jpg 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\nCoD: MW contains many memorable maps for me. I&#8217;m picking Pipeline here since it&#8217;s a map I can say that I dominated on (in the sparsely populated PS3 communities). There is a decent amount of vertical gameplay in the buildings, but otherwise this map is pretty simple. The gameplay on this map tends to be tightly packed and more close to mid range\u00a0action. Getting onto the building roof is fun, but you will get easily punished once the other side catches on to it.<\/li>\n<li><strong>Hang &#8216;Em High &#8211; Halo<\/strong><br \/>\n<a href=\"http:\/\/halo.wikia.com\/wiki\/Hang_'Em_High\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2016\" src=\"http:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/hangemhigh-300x205.jpg\" alt=\"hangemhigh\" width=\"300\" height=\"205\" srcset=\"https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/hangemhigh-300x205.jpg 300w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/hangemhigh-150x102.jpg 150w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/hangemhigh.jpg 350w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\nHalo 1 is well known for its novel gameplay mechanics: only carrying two weapons at a time, regenerating shield + health\u00a0bar, and more. Hang &#8216;Em High brings memories since this was an awesome, epic map if you ever had the pleasure to play locally over LAN. Playing this map with CTF is oh so fun since the incredibly overpowered pistol lets you take out whoever&#8217;s stealing your flag with ease. In this map, knowing where to find the power-ups (rocket launcher, invisibility, sniper rifle, etc.) is key.<\/li>\n<li><strong>The Secret Cow Level &#8211;\u00a0Diablo II<\/strong><br \/>\n<a href=\"http:\/\/diablo.wikia.com\/wiki\/The_Secret_Cow_Level\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2017\" src=\"http:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/cowlevel-300x225.jpg\" alt=\"cowlevel\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/cowlevel-300x225.jpg 300w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/cowlevel-150x113.jpg 150w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/cowlevel-540x405.jpg 540w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/cowlevel-624x468.jpg 624w, https:\/\/www.rexfeng.com\/blog\/wp-content\/uploads\/2015\/10\/cowlevel.jpg 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\nThe cow level in D2\/D2X is a farming level to power level your character. The level design itself is pretty basic: an open field with dense packs of cows to kill for easy experience. Playing with strangers online, you had to be careful about people killing The Cow King. Much of my time playing D2X was spent in this map, trying to stay alive or clicking on dropped items.<\/li>\n<\/ol>\n<p>Anyone who has played these games probably has a ton of memories on these maps &#8211; whether positive or negative. Maps provide the context or environment in which\u00a0games are played. You can&#8217;t recall details of a game without thinking about a particular spot on the map where something happened.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When it comes to a video game, there are many, many components that work together to provide the end user experience. High profile components\u00a0include the graphics, the characters, and the plot. Details of\u00a0these components make a big difference in gamefeel. How responsive is the game to player inputs? Does the game feel fair, balanced, and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[1237,1100,748,1241,1236,1244,1192,1177,1240,1232,1233,1243,861,1231,1239,1238,1242,1234,1235],"class_list":["post-2012","post","type-post","status-publish","format-standard","hentry","category-games","tag-bgh","tag-bw","tag-cod","tag-cow","tag-ctf","tag-diablo2","tag-games-2","tag-gaming","tag-halo","tag-hangemhigh","tag-infantry","tag-king","tag-maps","tag-mw","tag-pipeline","tag-sc","tag-secret","tag-tp","tag-twinpeaks"],"_links":{"self":[{"href":"https:\/\/www.rexfeng.com\/blog\/wp-json\/wp\/v2\/posts\/2012","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rexfeng.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rexfeng.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rexfeng.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rexfeng.com\/blog\/wp-json\/wp\/v2\/comments?post=2012"}],"version-history":[{"count":4,"href":"https:\/\/www.rexfeng.com\/blog\/wp-json\/wp\/v2\/posts\/2012\/revisions"}],"predecessor-version":[{"id":2021,"href":"https:\/\/www.rexfeng.com\/blog\/wp-json\/wp\/v2\/posts\/2012\/revisions\/2021"}],"wp:attachment":[{"href":"https:\/\/www.rexfeng.com\/blog\/wp-json\/wp\/v2\/media?parent=2012"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rexfeng.com\/blog\/wp-json\/wp\/v2\/categories?post=2012"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rexfeng.com\/blog\/wp-json\/wp\/v2\/tags?post=2012"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}